10:00 – 11:00 am PST
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The video game industry is a significant part of the entertainment industry. With revenues of more than $10.5 billion and 67 percent of U.S. households playing video games, they often rival movies in overall sales. Several types of intellectual property are relevant to the video game industry. Generally speaking, a patent protects an idea, a copyright protects an expression of an idea, and a trademark protects a name, logo or design that identifies the source of the idea. This webinar will start with a basic overview of the types of intellectual property and then provide a top 10 list of potential pitfalls in video game intellectual property, focusing on non-patent intellectual property issues. Are you protected?
Lynne Boisineau, Partner
Jennifer M. Mikulina, Partner
For more information, please contact McDermott Events.
CLE credit for the live presentation of this program is pending in the following states: California, Illinois, New York and Texas. A Uniform Certificate of Attendance will be made available to participants requesting CLE credit in all other states. Please be advised that CLE credit will not be approved for on demand/recorded viewings of this program in the states listed above. Attendees seeking credit in other states should consult their state CLE accrediting agency to determine whether self-study credit can be earned for on demand/recorded viewing of this program.